suanPan
BSplineSurface.h
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30 #ifndef BSPLINESURFACE_H
31 #define BSPLINESURFACE_H
32 
33 #include "BSpline.h"
34 
36 protected:
37  const uword dimension;
38 
39  field<vec> net;
40 
42 
43 public:
44  explicit BSplineSurface(vec, vec, uword, field<vec>&& = {});
45  BSplineSurface(const BSplineSurface&) = default;
49  virtual ~BSplineSurface() = default;
50 
51  void set_control_polygon(field<vec>&&);
52  void set_control_polygon(const field<vec>&);
53 
54  [[nodiscard]] field<uvec> get_all_element_span() const;
55  [[nodiscard]] uvec get_number_of_control_points() const;
56 
57  [[nodiscard]] vec evaluate_point(double, double) const;
58  [[nodiscard]] field<vec> evaluate_point_derivative(double, double, sword = -1, sword = -1) const;
59 
60  [[nodiscard]] mat evaluate_shape_function(double, double) const;
61  [[nodiscard]] field<mat> evaluate_shape_function_derivative(double, double, sword = -1, sword = -1) const;
62 
63  [[nodiscard]] virtual vec evaluate_point(double, double, const field<vec>&) const;
64  [[nodiscard]] virtual field<vec> evaluate_point_derivative(double, double, const field<vec>&, sword = -1, sword = -1) const;
65 
66  [[nodiscard]] virtual mat evaluate_shape_function(double, double, const field<vec>&) const;
67  [[nodiscard]] virtual field<mat> evaluate_shape_function_derivative(double, double, const field<vec>&, sword = -1, sword = -1) const;
68 };
69 
70 class BSplineSurface2D final : public BSplineSurface {
71 public:
72  explicit BSplineSurface2D(vec, vec, field<vec>&& = {});
73 };
74 
75 class BSplineSurface3D final : public BSplineSurface {
76 public:
77  explicit BSplineSurface3D(vec, vec, field<vec>&& = {});
78 };
79 
80 class BSplineSurface4D final : public BSplineSurface {
81 public:
82  explicit BSplineSurface4D(vec, vec, field<vec>&& = {});
83 };
84 
85 #endif
86 
Definition: BSpline.h:44
Definition: BSplineSurface.h:70
BSplineSurface2D(vec, vec, field< vec > &&={})
Definition: BSplineSurface.cpp:151
Definition: BSplineSurface.h:75
BSplineSurface3D(vec, vec, field< vec > &&={})
Definition: BSplineSurface.cpp:154
Definition: BSplineSurface.h:80
BSplineSurface4D(vec, vec, field< vec > &&={})
Definition: BSplineSurface.cpp:157
Definition: BSplineSurface.h:35
BSplineSurface(vec, vec, uword, field< vec > &&={})
Definition: BSplineSurface.cpp:20
const uword dimension
Definition: BSplineSurface.h:37
BSpline line_v
Definition: BSplineSurface.h:41
field< vec > net
Definition: BSplineSurface.h:39
BSplineSurface(BSplineSurface &&)=default
virtual ~BSplineSurface()=default
BSplineSurface & operator=(BSplineSurface &&)=delete
vec evaluate_point(double, double) const
Definition: BSplineSurface.cpp:41
mat evaluate_shape_function(double, double) const
Definition: BSplineSurface.cpp:45
field< vec > evaluate_point_derivative(double, double, sword=-1, sword=-1) const
Definition: BSplineSurface.cpp:43
uvec get_number_of_control_points() const
Definition: BSplineSurface.cpp:39
BSplineSurface(const BSplineSurface &)=default
BSpline line_u
Definition: BSplineSurface.h:41
void set_control_polygon(field< vec > &&)
Definition: BSplineSurface.cpp:26
field< mat > evaluate_shape_function_derivative(double, double, sword=-1, sword=-1) const
Definition: BSplineSurface.cpp:47
field< uvec > get_all_element_span() const
Definition: BSplineSurface.cpp:30
BSplineSurface & operator=(const BSplineSurface &)=delete