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ParticleCollision3D.h
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29 #ifndef PARTICLECOLLISION3D_H
30 #define PARTICLECOLLISION3D_H
31 
32 #include "ParticleCollision.h"
33 
34 class ParticleCollision3D final : public ParticleCollision {
35  struct CellList {
36  int x = 0, y = 0, z = 0;
37  unsigned tag = 0;
38  };
39 
40  std::vector<CellList> list;
41 
42  const double space = 1.;
43  const double alpha = 1.;
44 
45  [[nodiscard]] double compute_f(double) const override;
46  [[nodiscard]] double compute_df(double) const override;
47 
48  int process_meta(const shared_ptr<DomainBase>&, bool) override;
49 
50 public:
51  ParticleCollision3D(unsigned, unsigned, double = 1., double = 1.);
52 };
53 
54 #endif
55 
A ParticleCollision3D class.
Definition: ParticleCollision3D.h:34
ParticleCollision3D(unsigned, unsigned, double=1., double=1.)
Definition: ParticleCollision3D.cpp:27
A ParticleCollision class.
Definition: ParticleCollision.h:36