suanPan
C3D4.h
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32 #ifndef C3D4_H
33 #define C3D4_H
34 
36 
37 class C3D4 final : public MaterialElement3D {
38  static constexpr unsigned c_node = 4, c_dof = 3, c_size = c_dof * c_node;
39 
40  const double volume = 0.;
41 
42  unique_ptr<Material> c_material;
43 
44  mat pn_pxyz, strain_mat;
45 
46 public:
47  C3D4(
48  unsigned, // tag
49  uvec&&, // node tag
50  unsigned, // material tag
51  bool = false // nonlinear geometry switch
52  );
53 
54  int initialize(const shared_ptr<DomainBase>&) override;
55 
56  int update_status() override;
57 
58  int commit_status() override;
59  int clear_status() override;
60  int reset_status() override;
61 
62  vector<vec> record(OutputType) override;
63 
64  void print() override;
65 
66 #ifdef SUANPAN_VTK
67  void Setup() override;
68  void GetData(vtkSmartPointer<vtkDoubleArray>&, OutputType) override;
69  void SetDeformation(vtkSmartPointer<vtkPoints>&, double) override;
70 #endif
71 };
72 
73 #endif
74 
OutputType
Definition: OutputType.h:23
The C3D4 class defines C3D4 elements with non-linear support.
Definition: C3D4.h:37
void print() override
Definition: C3D4.cpp:143
int initialize(const shared_ptr< DomainBase > &) override
Definition: C3D4.cpp:28
int update_status() override
Definition: C3D4.cpp:70
int reset_status() override
Definition: C3D4.cpp:139
int commit_status() override
Definition: C3D4.cpp:135
vector< vec > record(OutputType) override
Definition: C3D4.cpp:141
int clear_status() override
Definition: C3D4.cpp:137
C3D4(unsigned, uvec &&, unsigned, bool=false)
Definition: C3D4.cpp:25
Definition: MaterialElement.h:77