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NURBS.h
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30 #ifndef NURBS_H
31 #define NURBS_H
32 
33 #include "BSpline.h"
34 
35 class NURBSBase {
36 protected:
38 
39  void initialize_binomial(sword) const;
40 };
41 
42 class NURBS : public BSpline, public NURBSBase {
43 public:
44  using BSpline::BSpline;
45 
46  [[nodiscard]] vec evaluate_point(double, const field<vec>&) const override;
47  [[nodiscard]] field<vec> evaluate_point_derivative(double, const field<vec>&, sword = -1) const override;
48 
49  [[nodiscard]] vec evaluate_shape_function(double, const field<vec>&) const override;
50  [[nodiscard]] field<vec> evaluate_shape_function_derivative(double, const field<vec>&, sword = -1) const override;
51 };
52 
53 class NURBSCurve2D final : public NURBS {
54 public:
55  explicit NURBSCurve2D(vec, field<vec>&& = {});
56 };
57 
58 class NURBSCurve3D final : public NURBS {
59 public:
60  explicit NURBSCurve3D(vec, field<vec>&& = {});
61 };
62 
63 class NURBSCurve4D final : public NURBS {
64 public:
65  explicit NURBSCurve4D(vec, field<vec>&& = {});
66 };
67 
68 #endif
69 
Definition: BSpline.h:44
BSpline(vec, uword, field< vec > &&={})
Definition: BSpline.cpp:50
Definition: NURBS.h:35
mat binomial_mat
Definition: NURBS.h:37
void initialize_binomial(sword) const
Definition: NURBS.cpp:21
Definition: NURBS.h:53
NURBSCurve2D(vec, field< vec > &&={})
Definition: NURBS.cpp:99
Definition: NURBS.h:58
NURBSCurve3D(vec, field< vec > &&={})
Definition: NURBS.cpp:102
Definition: NURBS.h:63
NURBSCurve4D(vec, field< vec > &&={})
Definition: NURBS.cpp:105
Definition: NURBS.h:42
vec evaluate_point(double, const field< vec > &) const override
Algorithm A3.1.
Definition: NURBS.cpp:31
vec evaluate_shape_function(double, const field< vec > &) const override
Definition: NURBS.cpp:56
field< vec > evaluate_shape_function_derivative(double, const field< vec > &, sword=-1) const override
Definition: NURBS.cpp:66
field< vec > evaluate_point_derivative(double, const field< vec > &, sword=-1) const override
Algorithm A3.2.
Definition: NURBS.cpp:37