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Section3D.h
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29 #ifndef SECTION3D_H
30 #define SECTION3D_H
31 
32 #include <Section/Section.h>
33 #include <Material/Material.h>
34 #include <Toolbox/ResourceHolder.h>
35 
36 using std::vector;
37 
38 class Section3D : public Section {
39 protected:
41  double coor_y, coor_z, weight;
43  IntegrationPoint(double, double, double, unique_ptr<Material>&&);
44  };
45 
46  vector<IntegrationPoint> int_pt;
47 
48  void initialize_stiffness();
49 
50 public:
51  Section3D(
52  unsigned, // tag
53  unsigned, // material tag
54  double = 0., // area
55  vec&& = {0., 0.} // eccentricity
56  );
57 
58  void set_characteristic_length(double) const override;
59 
60  int update_trial_status(const vec&) override;
61 
62  int clear_status() override;
63  int commit_status() override;
64  int reset_status() override;
65 };
66 
67 #endif
68 
A Section3D class.
Definition: Section3D.h:38
void set_characteristic_length(double) const override
Definition: Section3D.cpp:50
int reset_status() override
Definition: Section3D.cpp:110
Section3D(unsigned, unsigned, double=0., vec &&={0., 0.})
Definition: Section3D.cpp:47
void initialize_stiffness()
Definition: Section3D.cpp:27
int clear_status() override
Definition: Section3D.cpp:92
int commit_status() override
Definition: Section3D.cpp:101
vector< IntegrationPoint > int_pt
Definition: Section3D.h:46
int update_trial_status(const vec &) override
The deformation is assumed to contain the following.
Definition: Section3D.cpp:63
A Section class.
Definition: Section.h:77
std::vector< T > vector
Definition: container.h:53
Definition: Section3D.h:40
double coor_z
Definition: Section3D.h:41
double weight
Definition: Section3D.h:41
ResourceHolder< Material > s_material
Definition: Section3D.h:42
double coor_y
Definition: Section3D.h:41
IntegrationPoint(double, double, double, unique_ptr< Material > &&)
Definition: Section3D.cpp:21