suanPan
C3D20.h
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29 #ifndef C3D20_H
30 #define C3D20_H
31 
33 
34 class C3D20 final : public MaterialElement3D {
35  struct IntegrationPoint final {
36  vec coor;
37  double weight;
38  unique_ptr<Material> c_material;
39  mat pn_pxyz;
40  sp_mat strain_mat;
41  IntegrationPoint(vec&&, double, unique_ptr<Material>&&, mat&&);
42  };
43 
44  static constexpr unsigned c_node = 20, c_dof = 3, c_size = c_dof * c_node;
45 
46  const bool reduced_scheme;
47 
48  vector<IntegrationPoint> int_pt;
49 
50 public:
51  C3D20(
52  unsigned, // tag
53  uvec&&, // node tag
54  unsigned, // material tag
55  bool = true, // reduced integration
56  bool = false // nonlinear geometry switch
57  );
58 
59  int initialize(const shared_ptr<DomainBase>&) override;
60 
61  int update_status() override;
62 
63  int commit_status() override;
64  int clear_status() override;
65  int reset_status() override;
66 
67  [[nodiscard]] mat compute_shape_function(const mat&, unsigned) const override;
68 
69  vector<vec> record(OutputType) override;
70 
71  void print() override;
72 
73 #ifdef SUANPAN_VTK
74  void Setup() override;
75  void GetData(vtkSmartPointer<vtkDoubleArray>&, OutputType) override;
76  void SetDeformation(vtkSmartPointer<vtkPoints>&, double) override;
77 #endif
78 };
79 
80 #endif
81 
OutputType
Definition: OutputType.h:23
The C3D20 class defines C3D20 C3D20R elements.
Definition: C3D20.h:34
C3D20(unsigned, uvec &&, unsigned, bool=true, bool=false)
Definition: C3D20.cpp:38
int initialize(const shared_ptr< DomainBase > &) override
Definition: C3D20.cpp:42
int update_status() override
Definition: C3D20.cpp:89
int commit_status() override
Definition: C3D20.cpp:161
vector< vec > record(OutputType) override
Definition: C3D20.cpp:181
mat compute_shape_function(const mat &, unsigned) const override
Definition: C3D20.cpp:179
int reset_status() override
Definition: C3D20.cpp:173
int clear_status() override
Definition: C3D20.cpp:167
void print() override
Definition: C3D20.cpp:187
Definition: MaterialElement.h:77