suanPan
BSplineVolume.h
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30 #ifndef BSPLINEVOLUME_H
31 #define BSPLINEVOLUME_H
32 
33 #include "BSpline.h"
34 
36 protected:
37  const uword dimension;
38 
39  field<vec> net;
40 
42 
43 public:
44  explicit BSplineVolume(vec, vec, vec, uword, field<vec>&& = {});
45  BSplineVolume(const BSplineVolume&) = default;
49  virtual ~BSplineVolume() = default;
50 
51  void set_control_polygon(field<vec>&&);
52  void set_control_polygon(const field<vec>&);
53 
54  [[nodiscard]] field<uvec> get_all_element_span() const;
55  [[nodiscard]] uvec get_number_of_control_points() const;
56 
57  [[nodiscard]] vec evaluate_point(double, double, double) const;
58  [[nodiscard]] field<vec> evaluate_point_derivative(double, double, double, sword = -1) const;
59 
60  [[nodiscard]] cube evaluate_shape_function(double, double, double) const;
61  [[nodiscard]] field<cube> evaluate_shape_function_derivative(double, double, double, sword = -1, sword = -1, sword = -1) const;
62 
63  [[nodiscard]] virtual vec evaluate_point(double, double, double, const field<vec>&) const;
64  [[nodiscard]] virtual field<vec> evaluate_point_derivative(double, double, double, const field<vec>&, sword = -1) const;
65 
66  [[nodiscard]] virtual cube evaluate_shape_function(double, double, double, const field<vec>&) const;
67  [[nodiscard]] virtual field<cube> evaluate_shape_function_derivative(double, double, double, const field<vec>&, sword = -1, sword = -1, sword = -1) const;
68 };
69 
70 class BSplineVolume3D final : public BSplineVolume {
71 public:
72  explicit BSplineVolume3D(vec, vec, vec, field<vec>&& = {});
73 };
74 
75 class BSplineVolume4D final : public BSplineVolume {
76 public:
77  explicit BSplineVolume4D(vec, vec, vec, field<vec>&& = {});
78 };
79 
80 #endif
81 
Definition: BSpline.h:44
Definition: BSplineVolume.h:70
BSplineVolume3D(vec, vec, vec, field< vec > &&={})
Definition: BSplineVolume.cpp:182
Definition: BSplineVolume.h:75
BSplineVolume4D(vec, vec, vec, field< vec > &&={})
Definition: BSplineVolume.cpp:185
Definition: BSplineVolume.h:35
field< cube > evaluate_shape_function_derivative(double, double, double, sword=-1, sword=-1, sword=-1) const
Definition: BSplineVolume.cpp:49
vec evaluate_point(double, double, double) const
Definition: BSplineVolume.cpp:43
BSpline line_u
Definition: BSplineVolume.h:41
BSplineVolume & operator=(BSplineVolume &&)=delete
BSpline line_v
Definition: BSplineVolume.h:41
BSplineVolume(BSplineVolume &&)=default
BSplineVolume(vec, vec, vec, uword, field< vec > &&={})
Definition: BSplineVolume.cpp:20
cube evaluate_shape_function(double, double, double) const
Definition: BSplineVolume.cpp:47
BSplineVolume(const BSplineVolume &)=default
void set_control_polygon(field< vec > &&)
Definition: BSplineVolume.cpp:27
const uword dimension
Definition: BSplineVolume.h:37
BSpline line_w
Definition: BSplineVolume.h:41
uvec get_number_of_control_points() const
Definition: BSplineVolume.cpp:41
BSplineVolume & operator=(const BSplineVolume &)=delete
field< vec > net
Definition: BSplineVolume.h:39
field< vec > evaluate_point_derivative(double, double, double, sword=-1) const
Definition: BSplineVolume.cpp:45
virtual ~BSplineVolume()=default
field< uvec > get_all_element_span() const
Definition: BSplineVolume.cpp:31
Mat< T > cube(const Mat< T > &int_pts, unsigned order, unsigned num_node=8)
Definition: shape.h:320