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SectionElement.h
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28 #ifndef SECTIONELEMENT_H
29 #define SECTIONELEMENT_H
30 
31 #include <Element/Element.h>
32 #include <Domain/DOF.h>
33 
34 using std::array;
35 using std::vector;
36 
37 class SectionElement : public Element {
38 public:
40  unsigned, // tag
41  unsigned, // number of nodes
42  unsigned, // number of dofs
43  uvec&&, // node encoding
44  uvec&&, // section tags
45  bool, // nonlinear geometry switch
46  SectionType, // section type
47  vector<DOF>&& // dof identifier
48  );
49 };
50 
52 public:
54  unsigned, // tag
55  unsigned, // number of nodes
56  unsigned, // number of dofs
57  uvec&&, // node encoding
58  uvec&&, // section tags
59  bool, // nonlinear geometry switch
60  vector<DOF>&& // dof identifier
61  );
62 };
63 
65 public:
67  unsigned, // tag
68  unsigned, // number of nodes
69  unsigned, // number of dofs
70  uvec&&, // node encoding
71  uvec&&, // section tags
72  bool, // nonlinear geometry switch
73  vector<DOF>&& = {DOF::U1, DOF::U2, DOF::UR3} // dof identifier
74  );
75 };
76 
78 public:
80  unsigned, // tag
81  unsigned, // number of nodes
82  unsigned, // number of dofs
83  uvec&&, // node encoding
84  uvec&&, // section tags
85  bool, // nonlinear geometry switch
86  vector<DOF>&& = {DOF::U1, DOF::U2, DOF::U3, DOF::UR1, DOF::UR2, DOF::UR3} // dof identifier
87  );
88 };
89 
91 public:
93  unsigned, // tag
94  unsigned, // number of nodes
95  unsigned, // number of dofs
96  uvec&&, // node encoding
97  uvec&&, // section tags
98  bool, // nonlinear geometry switch
99  vector<DOF>&& = {DOF::U1, DOF::U2, DOF::UR3} // dof identifier
100  );
101 };
102 
104 public:
106  unsigned, // tag
107  unsigned, // number of nodes
108  unsigned, // number of dofs
109  uvec&&, // node encoding
110  uvec&&, // section tags
111  bool, // nonlinear geometry switch
112  vector<DOF>&& = {DOF::U1, DOF::U2, DOF::U3, DOF::UR1, DOF::UR2, DOF::UR3} // dof identifier
113  );
114 };
115 
117 public:
119  unsigned, // tag
120  unsigned, // number of nodes
121  unsigned, // number of dofs
122  uvec&&, // node encoding
123  uvec&&, // section tags
124  bool, // nonlinear geometry switch
125  vector<DOF>&& = {DOF::U1, DOF::U2, DOF::U3, DOF::UR1, DOF::UR2, DOF::UR3, DOF::WARP} // dof identifier
126  );
127 };
128 
129 #endif
130 
A Element class.
Definition: Element.h:117
Definition: SectionElement.h:51
SectionElement1D(unsigned, unsigned, unsigned, uvec &&, uvec &&, bool, vector< DOF > &&)
Definition: SectionElement.cpp:24
Definition: SectionElement.h:64
SectionElement2D(unsigned, unsigned, unsigned, uvec &&, uvec &&, bool, vector< DOF > &&={DOF::U1, DOF::U2, DOF::UR3})
Definition: SectionElement.cpp:27
Definition: SectionElement.h:77
SectionElement3D(unsigned, unsigned, unsigned, uvec &&, uvec &&, bool, vector< DOF > &&={DOF::U1, DOF::U2, DOF::U3, DOF::UR1, DOF::UR2, DOF::UR3})
Definition: SectionElement.cpp:30
The SectionElement class.
Definition: SectionElement.h:37
SectionElement(unsigned, unsigned, unsigned, uvec &&, uvec &&, bool, SectionType, vector< DOF > &&)
Definition: SectionElement.cpp:21
Definition: SectionElement.h:90
SectionNMElement2D(unsigned, unsigned, unsigned, uvec &&, uvec &&, bool, vector< DOF > &&={DOF::U1, DOF::U2, DOF::UR3})
Definition: SectionElement.cpp:33
Definition: SectionElement.h:103
SectionNMElement3D(unsigned, unsigned, unsigned, uvec &&, uvec &&, bool, vector< DOF > &&={DOF::U1, DOF::U2, DOF::U3, DOF::UR1, DOF::UR2, DOF::UR3})
Definition: SectionElement.cpp:36
Definition: SectionElement.h:116
SectionOSElement3D(unsigned, unsigned, unsigned, uvec &&, uvec &&, bool, vector< DOF > &&={DOF::U1, DOF::U2, DOF::U3, DOF::UR1, DOF::UR2, DOF::UR3, DOF::WARP})
Definition: SectionElement.cpp:39
@ WARP
SectionType
Definition: Section.h:33
std::vector< T > vector
Definition: container.h:53