suanPan
🧮 An Open Source, Parallel and Heterogeneous Finite Element Analysis Framework
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ParticleCollision3D.h
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/*******************************************************************************
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* Copyright (C) 2017-2026 Theodore Chang
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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******************************************************************************/
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#ifndef PARTICLECOLLISION3D_H
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#define PARTICLECOLLISION3D_H
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#include "
ParticleCollision.h
"
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class
ParticleCollision3D
final :
public
ParticleCollision
{
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struct
CellList {
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int
x = 0, y = 0, z = 0;
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unsigned
tag = 0;
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CellList(
const
int
in_x,
const
int
in_y,
const
int
in_z,
const
unsigned
in_tag)
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: x(in_x)
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, y(in_y)
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, z(in_z)
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, tag(in_tag) {}
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};
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const
double
space = 1.;
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const
double
alpha = 1.;
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[[nodiscard]]
double
compute_f(
double
)
const override
;
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[[nodiscard]]
double
compute_df(
double
)
const override
;
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int
process_meta(
const
shared_ptr<DomainBase>&,
bool
)
override
;
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public
:
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ParticleCollision3D
(
unsigned
,
double
,
double
);
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};
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#endif
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ParticleCollision.h
ParticleCollision3D
A ParticleCollision3D class.
Definition
ParticleCollision3D.h:34
ParticleCollision
A ParticleCollision class.
Definition
ParticleCollision.h:34
Constraint
ParticleCollision3D.h
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