#include <BSpline.h>
|
| | BSplineCurve2D (vec, field< vec > &&={}) |
| |
| | BSpline (vec, uword, field< vec > &&={}) |
| |
| | BSpline (const BSpline &)=default |
| |
| | BSpline (BSpline &&)=default |
| |
| BSpline & | operator= (const BSpline &)=delete |
| |
| BSpline & | operator= (BSpline &&)=delete |
| |
| virtual | ~BSpline ()=default |
| |
| void | set_control_polygon (field< vec > &&) |
| |
| void | set_control_polygon (const field< vec > &) |
| |
| const vec & | get_knot () const |
| |
| uword | get_order () const |
| |
| uword | get_number_of_control_points () const |
| |
| uvec | get_all_element_span () const |
| |
| uword | evaluate_span (double) const |
| | Algorithm A2.1. More...
|
| |
| vec | evaluate_basis (double, sword=-1) const |
| | Algorithm A2.2. More...
|
| |
| mat | evaluate_basis_derivative (double, sword=-1, sword=-1) const |
| | Algorithm A2.3. More...
|
| |
| vec | evaluate_point (double) const |
| |
| field< vec > | evaluate_point_derivative (double, sword=-1) const |
| |
| vec | evaluate_shape_function (double) const |
| |
| field< vec > | evaluate_shape_function_derivative (double, sword=-1) const |
| |
| virtual vec | evaluate_point (double, const field< vec > &) const |
| | Algorithm A3.1. More...
|
| |
| virtual field< vec > | evaluate_point_derivative (double, const field< vec > &, sword=-1) const |
| | Algorithm A3.2. More...
|
| |
| virtual vec | evaluate_shape_function (double, const field< vec > &) const |
| |
| virtual field< vec > | evaluate_shape_function_derivative (double, const field< vec > &, sword=-1) const |
| |
◆ BSplineCurve2D()
| BSplineCurve2D::BSplineCurve2D |
( |
vec |
K, |
|
|
field< vec > && |
N = {} |
|
) |
| |
|
explicit |
The documentation for this class was generated from the following files: